This build uses Zeraora's fast moving Volt Switch to get in then Wild Charge to deal damage. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. The higher the Pokemon's Attack, the more this damage increases. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased.Īfter the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. Has the user charge in the designated direction. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basiic attack speed for a short time. Note that Zeraora's third Basic Attack can paralyze enemies, so aim for a combo to maximize this move's effect. Not only does it excel in damaging opponents, but it also grants a shield while further inflicting damage on those that are paralyzed in the vicinity. This gives you the ability to ambush an opponent from a distance, or keep attacking an enemy that attempts to run away.ĭischarge is a powerful, easy-to-use AoE move learned at level 8. Spark, a move that Zeraora learns at level 6, has a long range and can be used up to 3 times in a row. ・Quickly moves your Pokemon in the designated location. When the Pokemon scores a goal, its Attack increases by 6. When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. This move can be used three times before it goes on cooldown. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. It's important to note that we do not know how the exact calculation for the Defense stat.Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. Therefore, the higher the Defense stat, the lower the bonus damage dealt. Bonus Damage is Affected by Defense Statīased on the result of both tests, we can conclude that the bonus damage from Muscle Band is affected by the Defense stat and are inversely proportional. From this, we can now conclude that the Defense stat is the factor that is affecting the bonus damage dealt. The expected damage is 189 but results show 120 and 175. We found that the bonus damage dealt on the Pokemon with the higher Defense stat was lesser than the one dealt on the other Pokemon. We tested if the Defense stat affects the bonus damage dealt. The second set of Pokemon we tested on have the same HP but different Defense stat at level 15. Same HP and Defense Pokemon HP and Defense After testing, we've found some interesting things. We used a level 30 Muscle Band on Machamp, then recorded the first non-critical hit on 4 different Pokemon. This test is to determine how the bonus damage from Muscle Band is calculated. Shop Purchases Guide and Price List Best Pokemon for Muscle Band AbsolĪll Builds for Muscle Band Builds that Use this Held Item Bonus Damage is Done After the Attack Without Muscle Band
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